Showing posts with label wooden war. Show all posts
Showing posts with label wooden war. Show all posts

8/16/13

Wooden Wars: Capture the Bridge!



" The Ardent golfer would play Mount Everest if somebody put a flagstick on top."
                                                                                                                   ~ Peter Dye


The release version of the Wooden Wars rules goes to print this week, just in time for being sold at my Pacificon dealers table, not to mention in time for the momentous launch of my web store. (Two more weeks!) These differ from the Kickstarter-exclusive version by having another edit pass, some rules clarifications (thanks to all you play testers!) and campaign rules, which include a campaign map and more scenarios.  

One of the scenarios available in the campaign is "Bridge Battle".


Infantry take fire as they cross the bridge



As their officer was knocked over, an ADC is ordered to take command.
Found throughout many historic battles such as Essling, Vienna, Arcole, and, well - lots of others - it's a classic trope, and perfect for the game.  Or is it? 


Before committing it to the campaign system, we had a few progressive field  tests here at the Fossling Proving Grounds to see if a "Capture the Bridge" scenario would work with the rules and game mechanics, and more importantly, was is fun?   I'm happy to report that a bridge can be captured and held, and that the carnage to take said bridge, especially one that has been zeroed in on by artillery, is bloody splintery! 

For those of you that want to play the home version, here is the scenario:
Napoleon at Arcole


BRIDGE BATTLE

Background: A key bridge crossing a river must be captured without being destroyed.

SetUp: Create a river in or close to the center of the battlefield and build a bridge across it. This can be as simple as using playing cards to denote the river and an open book for a bridge. Blocks make great bridges as well.

Victory Conditions: The army that has possession after 4+ 1d6 turns wins. To possess the bridge, an army has to control the bridge uncontested (not in melee) on both sides by any units. If a bridge is destroyed to the point where a unit can no longer cross, the game is a loss for both sides and no army controls the battlefield.

Special Rules:
  • Many ADC's act as army scouts, so the army with the most ADC's goes first. If there are no ADC's present, it's a roll off to see who goes first.
  • Rivers are passable but it takes a full baton movement to do so. Crossing on a bridge is considered "normal movement." Artillery may only cross a river using bridges. Infantry and cavalry can ford a river anywhere but with some limitations on their movement.
    • Example: an infantry unit marches up to the river and has to stop at the edge. The following turn it may cross the river at any point but instead moving a full baton length, the unit is then just lined up on the other bank of the river. Cavalry can sacrifice one of their two baton movements in order to cross anywhere and are also just lined up on the other bank.


Marching into a battery of 3 guns

Notice one ball hits an ADC near the commander.

The bridge still holds. The crossing unit... not so much.
This scenario has such great crowd pleasing potential that I'll be running it at Pacificon, maybe with two bridges. If you are at the convention, please come stop and say "hi", or better yet, come join the action!

7/29/13

Wooden Wars: WIP Troops and Colors



“Don't fire until you see the whites of their eyes... you are going to paint the eyes, right? ”
-attributed to Israel Putnam

Drum and flag beats drum and base!
Fast and furious posting as things heat up for both the imminent launch of my Web-store ("two more weeks" is the new battle cry) and for getting ready to run three massive games at ConQuest Pacificon Labor Day weekend.  


First off is the new British-ish drum and standard arms.  They fit the stouter British lads very well, and of course have the correct cuffs. The flag pole and finnial is based off of the British "spear" style. The flag I am using here is made by Victrix. In order to make it fit my larger flag pole, I added a sleeve and glued the flag to it. Soon I'll get around to doing a color version of my WWS style flags, but for now Victrix are sexy!


The British are Coming... along
3 regiments of foot in their birthday suits.

The up and coming officers. Note the new standing horse model.

For the upcoming convention I am hoping to field classic French-ish and conquered  allied city states  vs. British-ish and allies.  As all the previous British units I have painted have all marched off to Kickstarter Backers, I need more troops.  These 3 units, including one guard unit, will help fill the gap. I've also conscripted commissioned two of my friends (literally by just sending them units) into doing up 2 more infantry units.  Hey, they were free-ish...


Austrian- ish Artillery battery 

I've added bi-corns to all the artillery crew.

This stylish 3 gun battery is a commission for one of my Kickstarter Backers at the King level. Blog readers will recall I painted up units in rose and white for troops to be commanded by a young lady who's favorite color is pink. These fellows, inspired by historical  Austrian artillery, will be sporting some rose, mostly on their bicorns and trim on the trousers, and cuffs. The rest will be white, and maybe brown, coats... still working on that. 

Iron  Mask Miniatures  - Dwarves and Ogres !!!

 Kinda sneaking this in again, but if you have not yet looked at the Iron Mask Miniatures Kickstarter please do yourself (and me) a favor and go check it out back it!  I really want this one to succeed - the dwarves are sweet-ish, but the Ogres are my new favorite miniature!