|Sword is 30cm long, shield is 28cm.|
The sword blade is poplar, with Oak hilt. The handle is velvet ribbon. I was inspired by the Rohirrim on this design. The shield is 3mm birch plywood with poplar handle. the boss is made out of a metal ramekin. Normally I just epoxy them on, but they take some smacking, so this time I riveted it on for extra support.
You can see more projects of wee war gear here.
|Zweihander throwing shade and ready to fight!|
Zweihander skeleton posing jauntily. Another great Drew Day Williams sculpt for my upcoming Triumph of Death II Kickstarter. All of the painted singles will become a set that will be an option for backers.
|Super clean castings from Firing line miniatures|
|My concept for this fine fellow.|
Another awesome sculpt by Drew Day Williams for my upcoming Triumph of Death II Kickstarter. This guy is based on the drummer in the background of a Hans Holbein Totentanz woodcut.
This is the piece where I saw the drummer. I was struck by his attitude of pose- death does not stop a good beat- or big hair, apparently.
I'm super stoked how the first set for the Triumph of Death II Kickstarter are coming along. Now to get some paint on the first set and get everything else organized.
Cheers, thanks for taking a gander!
Circle the wagons!What's this you say? Well, its a long story... over a years worth actually. I was looking at some wood cuts of renaissance camps and fortifications and there is a particular wagon that keeps showing up in the Burgundian and Landsknecht era pieces. Basically a movable wall with fire ports, doors that slide, and often depicted with a swivel gun int them. I was intrigued and wanted to know more. Whom to turn to?
|War wagons used as a defensive wall. Not the cannon placed between them|
|Another period drawing, showing swivel gun.|
|I like how the rein-actors have removed the back doors and use them for extra cover.|
|inspiration for crew- also shows you these wagons are not that wide...|
|Early scale tests. Doors and roof were first made with thick matte board|
|Getting scale down. I eventually swapped to a 1.5mm matte board which really works well|
|A shot of the undercarriage; ease of assembly and strength work to balance accuracy.|
The big finishSo I worked off and on on this project for over a year, with stints of working, sending off pics or actual pieces to Simon for critique. Once it was where we both liked it, I talked Drew Day Williams into sculpting a swivel gun and had some cast. I used this as the model for the piece.
Then it was assemble paint and see how it all shook out. The main body is 3mm MDF and the doors, angled rooftop and hubcaps (to give the wheels that period feel) are 1.5mm matte board.
|With a Steel Fist mini- love that armor!|
|Here with the better 1.5mm roof and sliding doors- also the hubcaps|
|With swivel gun.|
So now what?Well, after some parlaying, I've turned the design to Steel Fist Miniatures, where they will be sculpting a crew for the swivel gun, and some gunners I believe. I'll either cut the pieces here and send them over the pond, or, we'll find someone in the UK to cut them. All that is somewhere in the process now, and out of my hands.
On my end, I'm going to make up a bunch for my self, and most likely have a "skeleton crew" sculpted up for them to add to my Triumph of Death line.
Thanks for taking a look and I'm keen on what you think of them.
I usually run two games at Kublacon, one each Saturday and Sunday mornings through the afternoon. This year I ran my ImagiNations on Saturday (see last blog post) And my someday upcoming Breaking Lances game on Sunday.
|Young knights and... full aged, enjoy Breaking Lances|
|Herald's eye view of the tournament.|
|Stalwart Veteran gamer Ms C has been gaming with me since age 5|
|The left side charges in faster than some can reach|
|I've added foot combat to the rules.|
|Finalists with High renown skills doing deadly damage at each pass|
For those knights who got knocked out of the joust early, there was foot combat across a barrier- a new thing I've added to the Breaking Lances rules, which tested pretty well over all (phew)!
|I really do "heart" the Kublacon staff!|
Thanks again to all those who came to play, and also a big shout out to the staff of Kublacon, who are always helpful, happy and know what's what!
ImagiNations: Battle of WoodenstadtKublacon game convention this year was a hoot, seeing lots of old friends, making new ones, and running and playing games. Saturday I ran a Wars of ImagiNations scenario using my 54mm woodens. For rules I used highly modified Warmaster rules... probably to the point where I can, with a few key changes, have my own set of rules that work best for this period and scale of game.
Usually I pick a half a dozen pics to show; I couldn't really narrow it down this time (and I'm still a bit... okay a lot sleepy from the con) so you guys get an eyeful. Hopefully the hit the spot.
|Birds eye view of the table. Up here is where the coffee is located.|
|Veteran sheep holding the center|
|Forthwegg forces and allies surround the city|
|Empress P's troops, led by Baron Fossmeisterhaus attempt to break the siege|
The scenario:The Forthweggian army and it's allies have encircled the town of Woodenstadt, which is desperately holding out against the siege. Empress P has ordered her Marshall, Baron Fossmeisterhaus to lead her army and break the siege, and has taken her coach to directly oversee the battle.
|Cavalry advance on Forthwegg right and left flanks|
|Objective- capture the hill And that cool shirt!|
|Cavalry charge near the woods. Much carnage!|
|The counter advance!|
|Baron Fossmeisterhaus advances the army, much to the chagrin of the sheep.|
|obligatory group shot.|
|The killing fields. Actually the guns missed more than hit in this battle.|
|Forthwegg forces make a final push with their reserves.|
As the battle raged there was much carnage, but the Empress' army made a big push through the center and ended up surrounding Lord Marshal Wiley of the Fortwegg army. Woodenstadt was saved!
|Marching over the killing fields. Oh the woodemanity!|
|The Empress is happy.|
It was a great game, with wonderful players. I think we started around 10:30, and had come to a full conclusion (and 11 or 12 turns) by 1:30pm. Thanks again for all that played, or came by and said hi!