Blogs and Responses- I can't seem to reply to you all

Just a quick post to say I am reading all of your comments, and have been trying to reply to them, but my replies don't seem to stick. It's like blogger keeps logging me out, once I am out of edit mode.

So, sorry for not being able to answer you all individually- but I did want to thank you all for your support and questions about my last Kickstarter- which you all helped make a great success!

I'll be posting more on the KS minis as I get them back from the caster- and will try to figure out why I can't reply. If anyone out there in bloggyland has a clue, please to clue me in!



Triumph of Death II: Pike Block

The Shamble of Pike

Heres an example of a pike block and command put together from my currently running Triumph of Death II Kickstarter. The Kickstarter ends on the 9th, so with 4 days left we still have 2 awesome Stretch Goals to unlock- that's like Free minis! Add that to the 8 Stretch Goal unlocks already on the pile!

 You can go check out the Triumph of Death Kickarter, here! 


Triumph of Death II: Greens


Drew has been sculpting like a mad man to catch up with all the stretch goals so we have them ready go to into a mold right after the Kickstarter.

Gun Crew- yes, maybe he's Dabbing

8 days left on the Kickstarter and we've already unlocked 8 Stretch Goals.  Swing on by and take a look!

Gun crew concepts 

Halberd attacking low- from concept to green 


Triumph of Death: Homage to Holbein

Hans Holbein's woodcuts have been an enormouse inspiration on my ast style and sensibilites for as long as I can remember. Its great to put together this homage in the things I love so much- toy soldiers! 


Triumph of Death II: Painted Command Set 1

Triumph of Death II is 10 days into the Kickstarter, and we've already unlocked 6 stretch Goals, with 2 more unlocks coming up fast!  Here's an example of Command Set 1, one of the many choices of packs for the Kickstarter.  Thought I'd try different backdrops and treatments to see what works best.

Unpainted version


Triumph of Death: Skeleton Cavalry

One of the key things I wanted to do for my Triumph of Death II: Apocalypse Kickstarter was to bring cavalry into the mix. here's some examples of the two units of cavarly I currently have.

Throwing Darts 

A classic straight out of the Breugal painting these guys are throwing the classic war darts. Cast open handed, they can also be used for other weapons like swords, spears, etc.

Dart throwers with two poses. Horses are two poses as well

Horse Archers 

Next I wanted some classic horse archers. The Landsknechts would not have employed them as such, but the Turks sure did, and these guys now all belong to one general- Death!

Horse archers with two poses 



Triumph of Death 2 : Apocalypse Kickstarter

My second Triumph of Death Kickstarter launches Sept 16th at one minute after midnight.

The boys are back in town! 

The first Triumph of Death Kickstarter was a smashing success thanks to my backers, but we could only produce so many troop times and command figures before the Kickstarter ended. Many previous backers requested other troop types to round out their armies and I heard the clarion call. That's where this new Kickstarter comes in.

New backer rewards have a choice of (currently) 5 new unit types and 3 sets of command, pluse the Four Horsemen themselves, in the flesh... kinda.

We have a legion of Stretch Goals in our back pocket ready to rise up- swing on by and take a look



Mad Maximillian 1934: the Rennfahrer Autowerks V12 "Sternschnuppe"

The Rennfahrer Autowerks V12 "Sternschnuppe"

Go for Speed! 

I have a Mad Maximillian game coming up next month at Pacificon, which is lighting a fire under my exhaust pipes to finish up a couple of cars (and a track). 

Behold, the "Sternschnuppe".

The Build

I started with a die cast Audi model car, and tore it down, added some epoxy for the nose and cut the fins out of styrene. The windshield is from a minis blisterpack. 

changed out the pipes, as these made the car look too much like Dick Dastardly's

Tore down. Pay no attention to that red heap :)

Ready to Race

Here she is all ready to go next to the Victorious Marmon 500. 

See you at the races! 


Kublacon Report: Robotech!

Strike Team: Zentraedi Hunting!

 Max Sterling had hunted in the asteriod belt before. The Zentraedi liked to attack with a mob of battle pods led by one larger Glaug Officer Battle Pod in each group. That's okay. The chaos of an asteroid field suited his squad of Vf1 fighters just fine.

Warning lights lit up across Tracker's console. " Watch it team-incoming missiles! Zentraedi warpods spotted in the asteroid field!"

Two USN Strike teams have been sent out to the asteroid belt to find and defeat any Zentraedi battle pods. The rules used are Mecha! From 7th street games. the combat is Mecha! is fast paced fluid and three dimensional, actually using 3D flight rules, giving you the simulation of the action, pace, and drama of Japanese animation giant mech combat! 

Kublacon Game Report: 

This year at Kublacon I went way back to my roots. Mecha! was the first set of rules I helped write and publish with a gang of my gaming pals, when most of us were still in college. When we wrote the rules, we always wanted to play Robotech/Macross- but Zentraedi pod models, even with access to Japan town hobby stores, were rarer than hen's teeth and very expensive if you could find them.

Flash forward to today, I got a scad of models from the ill fated Robotech Tactics Kickstarter- and ran my dream game at Kublacon!

First turn- missiles acquired from across the table! 

Zentraedi were hiding in the asteroids with the objective of capturing intel from the base

The good guys! 
My players were well versed in Robotech, and did as much roleplaying as gaming, throwing out qoutes like," I rolled a 1 because that pineapple salad was bad".

Zentraedi make it to the base, and have to stay 3 turns to download the intel.

Max Fokker comes in from behind and causes great havoc!

Typical of the shows, Rick Hunter scored a lot of hits, and took as many too- but Max Fokker stole all the kills. Lots of smack talk- just like the show- ensued!

Behind the movie magic! 

Pilots looking as handsom as the show!

Over all the game went really well, especially since I have not played the rules in over a decade!  I'm going to tune down the Zentraedi armor a bit, and add more of them in for the next game so we have more boom!

Thanks for taking a look!