Showing posts with label sci fi. Show all posts
Showing posts with label sci fi. Show all posts

7/17/21

Biljo Buckets

 


Biljo Buckets was a janitor on an Imperial Heavy Cruiser. As a Halfling he could dodge most everyone (and his job) on the ship, often ducking into small places or travelling through air ducts. Most of this exploration also involved petty theft, mostly in the form of food from the galley. During one of these adventures Biljo  fell into a sanitation reclamator, almost killing him- but as he scrambled out he saw something shiny on a ground a ring- a famed Jockero ring. This particular ring was not outfitted as a weapon, but instead creates a chameleon like field around the wearer, rendering Biljo almost invisible.

One day Biljo saw servitors loading supplies and food onto an attached Rogue Trader ship- he snuck on, and fell asleep, only to wake up with an angry looking dwarf standing above him. After some parlaying, Biljo has signed on to Thorgrim’s company as the official burglar and scout

6/30/21

Space Scrappers: New Greens, Concepts and 3 days left on the Kickstarter!

 Ahoy all! 

With 3 days left on the Space Scrappers Kickstarter   and just a few backers shy of the next stretch goal unlock I wanted to share some concept art and the new greens that Drew has finished up. 

Stretch Goal Concepts


First the Orkling King- our next stretch goal. He comes with a scenario. 

Greens so Green





Thanks for taking a gander- and don't forget to check out the Kickstarter! 


6/22/21

Space Scrappers: New Blasters and Clearers

 


I got some master casts for review of the blasters and clearers, and could not wait to paint them up! 

Space Scrappers Kickstarter has 10 days left- and has 3 stretch goals unlocked, with another on the horizon. Come join the adventure! 

https://www.kickstarter.com/projects/skullandcrown/thorngrim-and-company-space-scrappers?ref=user_menu



6/14/21

Space Scrappers 24 hour deal

 Ahoy! 

It's 24 hours before launching my Space Scrappers Kickstarter, and I want to let you in on the 24 hour deal I am having. 


This is a limited edition mini- so if you want it make sure to jump in on the pledge! 

Here's a reminder link for the kickstarter that will remind you when we go live

Space Scrappers link 


Scale comparisons 

How tall is your dwarf? Here are two scale comparison shots with some old school GW rogue trader era minis. 





Cheers! 


6/9/21

Space Scrappers: Kickstarter launches on June 15

 





My Space Scrappers Kickstarter is ready, and will launch in a week. Always looking for more in the Adventure party!  

sign up here , and I'll notify you when it launches! 




5/25/21

Space Scrappers: G4NDF

 


G4NDF

Astrographer cyborg G4NDF accompanies Thorngrim and Company on their adventures, acting as astro-navigator and advisor. His wealth of knowledge can identify arcane and ancient technologies, and more importantly, who will pay the highest price.  



 I received some first casts for review this week, and could not wait to put paint on some of them. G4NDF is done up in classic color scheme. Drew Day Williams did a bang up job on the sculpt, and it's really a treat to paint.


I'll admit I may have watched 2 hours or more on how to paint a power weapon on the YouTubes... I still need more brush time on those, but not bad for a first try.



5/21/21

Lightbox backdrops: Space Interiors

 


Space Lightbox Backdrop

I needed a backdrop to shoot scenario and other pictures for my upcoming Space Scrappers Kickstarter. I've already been working on a space tile set, so I had the ground floor (one of the large room tiles) and built a stage wall to go with it. 

Base wall piece made from parts, and the obligatory straw



example of painted room tile. all the details are lasercut in.


I built a back stop that "clicks" onto the floor tile using my puzzle system, and just lean the wall flat up against it. This way I can story it very easily, as it all break down. 



Here in these last pics you can see the hallway section connected, and a door piece WIP. 


And there you go- just add actors and lighting!  


5/13/21

Space Scrappers: Finders Greens

 


Philly and Kily are the youngest of Thorngrim’s Company, which makes them perfect for the role of Finders. With their trusty “Bill” P0-NE they scout out ancient treasures and technology. Greens for my upcoming “Space Scrappers” Kickstarter 

https://www.facebook.com/skullandcrown


5/8/21

Space Scrappers: Hero Greens

 


Drew has been busy closing in on all the master sculpts, aka "greens" for my upcoming Kickstarter. Here are some of the heroes of the adventure party. 


2/15/21

Thorgrim and Company: Space Scrappers WIP

 


Thorgrim and Company: Space Scrappers- 

So, starting a new project. I've always loved the old space dwarves from GW, in particular the original guy they did in full armor, with what looks to be a pepper box multi laser type gun.  So, with the help of Drew Williams in the role of the sculptor, and Aaron Howdle as the dashing young concept artist, I'm building up a set of minis, based on a particular adventure party of which I am also very fond. 



Different Roles: 

All of our hero scrappers have a job to do, as they roam the galaxy with the Rogue Trader Thorgrim, finding lost treasures and adventures.  I'm breaking the roles into the following: Finders, Blasters, Clearers, and Cutters.   


These greens are our first delvings into the roles- how they look, what kinds of armor and tools/weapons make sense for the role, and of course each having a personality. 


That's all for now- stay tuned as I develop more of this upcoming adventure. 

The O.G. space dwarf (not my paint job- but I love it) 


2/26/20

Kessel Run Game Project Part II

from prototype to hero model 


Of Ships and Space and Sealing Wax...

Continuing to build all the parts for my upcoming Kessel Run Race game,
Last time we covered the Summa-Verminoth and the Tie fighters, so this time we'll finish up with the other parts needed for the game.  As always, I need to make a list of things to check off so here's the current list.
Game table mat- aka the  race track
Correlian  Freighter ships on stands-with dice holders
Asteroids on stands - Foam and wood bases
Tie Fighters on stands with dice holders - acrylic
Gun sticks - cut from acrylic
Summa-Verminoth Boss monster
D6's (have these)
Rules

Correlian  Freighter 


I first started with a basic shape, because the size of the thing and the structure of how it would work on a stand was really important. These things have to stand up to game play, hold the right amount of detail, and not crowd each other as I have a finite size that the race track could be.   I first did drawings on paper scanned and made a few scale sizes in photoshop- then cut them out and played with them for a bit to see what would work best. Paper prototyping, or cardboard is a fantastic way to play around with the pieces and get a good "real world" feeling for the piece. 
Testing the size of the stand against the Tie Fighters 

After I got the size I wanted, I needed to really make a ship that looked like the Millennium Falcon. Luckily there are tons of wonderful blue print type layouts on the internets; I found one I liked and used it to draw over using Lasercad- the vector drawing cool I use for my laser cutter.
 The trick was choosing which lines and details would work best to make it read well. As I only had one  night to build it out, I made my choices and then cut out a bunch of ships. Pretty happy over all, but once I started painting ships, there were detail lines I wish I would have put in- and will at some later date ( I literally have one ship with red pen lines showing where I want to make changes).
Corellian Ship yards 
 Next I painted the bases gloss black, and lightly primed the ships white. Then painting time with acrylics- and done!  As you can't see the bottoms of the ships, they have no detail other than an extra piece to support them on the base.

Asteroids

The asteroids are standard foam. I cut them with a knife, shaped them with a hot glue gun, then painted them with a dark black/brown mix of house paint mixed with a bit of Golden course pumice gel to give the outside some more texture. When dry (takes 24 hours). After that a bit of drybrush with grey and some raw umber. Bases are laser cut base and dowels, rattle canned gloss black.
bases were made to not interfere with the ships
finished asteroid on the track. sorry I don't have any closeups of asteroids 

The Track
My game play space is two fold out tables from Costco, which measure roughly 4 x 6 feet when put together. I've made a stretcher bar to fit my table, which I use to stretch canvas over when painting my gaming mats. For the Space mat, I had a piece of black died canvas, that would work perfectly.
Ready for painting
The track is made up of move spaces, each 2 inches x 4 inches. I used 2 inch wide painters tape and had my apprentice (son) cut the pieces. At the start point I made fancier cuts to match the ship bases, just for fun.  The nice thing about the tape was I could move pieces around very easily and change the layouts, put some ships on it, see how it felt, move and adjust as I wanted.  Once I had them all down, I took my iron and set it to medium heat then pressed the tape flat ironing it- holding a board on the other side of the canvas for an ironing board.

Then I took the canvas out into the back yard and using black, grey and rust red spray paint commenced to paint out the worm hole style track.
Done and awaiting peeling Ironing the tape down really helped

After that, I used a blue grey, white , dark blue, red and orange acrylics to paint over the areas. The paint I used was very wet, almost like a stain. lots of flicking the brush to make "stars". By the time I was finished it was dark, and I was doing this in the back yard with little light, so was not sure how it would come out.   Over all I'm pretty happy with the results!
Detail of the Boss fight area 

Done and Done 


Once that was dried we peeled off the tape exposing the canvas underneath. I unstretched it and set it up for some play testing. 

Track with a race in progress 

Top down 
That's it- other than going over the rules. I'll do that after I get the game going, and figure out a way to get the rules so you can down load them yourselves if interested. 
Starting line up. 

Tie fighter squadron fires at a player

Thanks again!  let me know if there is anything I did not go over well enough. Note- for some reason blogger won't let me comment/reply to my own blog, so I'm not being snobbish, just a tech dork. :) 

2/24/20

Kessel Run Game Project part 1




Summa Verminoth looking for a snack! 


Punch it Chewie!


Each year for my Fosslings, I create games for their birthday parties.  My Eldest has really gotten into playing Sabbac, and that lead me down a trail to make the Kessel Run game.


Goal of the Game
Making the Kessel run is not just a simple jump to hyperspace and then you are there. To make it you first have to thread through the psychotic cluster and then, pass through the maelstrom.
Be the first to make the Kessel run and survive. Can you do it in 12 Parsecs? (aka Game turns). First ship to leave the board wins.


Game Designer goal
I have 7 days to get this game designed from start to, what I’ll call a hard Alpha state- meaning all the parts are there and the rules are ready to be play-tested a week before the party.  As a game designer in my real life, I put all my skills to work on this project as I would launch a video game.
Scope:  I am the only rescource, so have to scope my time well.  This meant making a list of all things I needed and all the things that the lists needed.  This is actually something I learned a long time ago when I got to work with Adam Savage and Jamie Hynemen. Those guys are super pros and taught me a lot in the short time I was working on a project at M5 industries.

The list
Rules:  I had a good working race game system from when I made a “snail race” game for my youngest a couple of years ago as my starter.  The system worked well, so I just needed to adjust it and expand it a bit for the Genre.

Ships: Players will need to fly in Corellian freighters- aka the Millennium Falcon.  I have a rough of a vector file of this from a previous game I made.  This will need updating and need a movement stand.
Event Hazards:  Things that happen if you roll a 1. I landed on Tie fighter squadrons and asteroids. I have a vector I bought on line of the Ties, and asteroids are just foam rocks.  All doable.
Working on a 1/12th scale Millennium Falcon at M5, back in the 90's


Track:  I saw a cool track someone did (I really wish I remember the guy’s name) of a pod race, where he made the track by taping down the track sections and painting over.  Gonna steal that great idea, and I already had a piece of black canvas. the first part was figuring out how the race was going to go, with lots of iteration on how many turns it would take, as well as adding up to 10 players. 
laying tape down to figure out the track. Lots of iteration!

Boss monster: The Summa Verminoth.  I have nothing like this, so will have to make one. That starts with a sketch.  I decided to do it flat so that you could see it and it would take up track space as a blocker and hazard.  Ultimately to get it done fast, I used 3mm craft foam and painted it.


Spent Thursday Night doing the sketch, then scanned and printed a few copies 


I used glue stick to attach the paper to craft foam, and then cut it out. This was not as easy as I hoped

Ended up doing 2 layers to get more form and shape.
A face only a mother could love

To paint the Verminoth, I used grey and red rattlecan primer, then went into it with minis paints. Craft foam takes paint very well. The paint job is pretty loose, but it "sells" the idea of the monster. I overlapped tentacles where I could for more strength. This is a gaming piece after all. 

Protyping and Sketching

I spent a full day figuring out how to make the bases and stands for the ship models, working on 3 variations.  I ended up with something that is sturdy, can be cut out of either plexi or wood, and held dice that represent a ship’s hull points. 3mm birch plywood is very strong, so I use that for the bases for the ships, as well as for the asteroids and the tie fighters.   I cut a rough shape for the Falcon to get a sense of what scale I wanted.  Did 3 iterations before I nailed down the size. 
rough prototype of the Falcon. Actually this is rev 2, or 3...


Tie Fighters
I already had a vector file of the Tie Fighters, so it was just a matter of how to represent a squad. Top down would look to… I dunno- gamey- so I played around with sketching up a few ideas, and then went to the internets and watched a few scenes, and then came up with etching them on clear plexi and painting them.  Turned out better than I hoped. Since they were cut with acylic, I decided to cut the base out of it as well (and I had some).
Tie fighter squad. Etched plexi painted in. 

 
 Note the added support on the Falcon's base that shows I need more design work. 
During my "research" I came across this awesome anime short. 

That’s all for part 1- next time we’ll  cover the rest.  Cheers!