“I have fought your
Magesty’s enemies, now I leave you in the midst of my own”
~ Marshal Claude Louis Hector de Villars
~ Marshal Claude Louis Hector de Villars
The Battle Continues:
When we last left off the combined forces of Hypzig and
Fosswald were making a general advance upon the invading duchies of
Gryphonsburg and their Forthweg allies. As Bruenhoffs battery of guns tore into the
Gryphonsburg line with astonishing accuracy, the famed “whites” charged into
the enemy’s grenadiers, and after a bit of a dust up, soundly routed them, but
not after also losing over half the battalion.
Regrouping with the advancing line, the grenadiers continued
to support the right flank as it advanced.
Famed Forthweg Regiments advance |
Pretty Fortweg units, painted by Stanley Stinnett |
On the left flank, hot cavalry on cavalry action found the
Gryphonsburg cuirassiers gaining the upper hand, only to be turned and cut down
a turn later. This left a gap or General Edmund von FossWald to advance and
exploit with his brigade. At this time
the Forthweg brigades that had not moved all battle (six turns of blowing their
command rolls!!!) decided the time was right. Without firing a shot (it was
later learned they had no powder due to a delivery mix up- but did have
prodigious amounts of instant coaco…) they lowered their bayonets and drove
right through the Fosswald troops, taking capturing 2 standards and slaying
General von FossWald in the process.
A great shot of the general clamor of battle. Look at all those dice! |
The Dead cart continues to fill. I blame this bit on David Imrie who's games are always filled with awesome vignettes! |
Butcher’s Bill
Sadly, the valor of the Frothweggians came too late as the
Gryphonsburg center and left collapsed against the fervent attacks of the defenders. After losing half of his army, the Arch duke
of Gryphonsburg capitulated. At the end
of the battle the attackers had lost 7 units including all their cavalry, with
two other units under half strength. The defenders had lost 4 units, with two
others badly mauled. Both sides lost 3
officers.
The battle started around 10:00 am and was decided by
2pm. Medals and honors were presented to
those who fought bravely and to one young captain who had captured 3 of the enemy’s
standards.
Another view of the Hypzig advance. |
Arch Duke Von Gryhonsburg (in blue) surrenders his sword to Baron Fossmeisterhaus |
The Rules of the Game
For this battle I used, and heavily abused the Warmaster
rules system. For those of you unfamiliar with this eloquent set of rules,
designed by Rick Priestly, the basic gist is that command and control play
prominently, missile fire soften things up, but melee (in this case the bayonet
charge) is the key to winning.
Unit types and stats |
In order to get the
flair of the period, and deal with both the scale of the miniatures and the
convention atmosphere (I.E, lots of first time players) I simplified the
movement systems, and got rid of measuring tapes in lieu of my marshal’s
batons. I made batons of 30cm length
marked out in 10cm increments.
for drive
backs and falling back from melee, which is probably the fiddliest part of
Warmaster, I created a template with a “chart” upon it. Instead of players
rolling dice for drive backs and going that particular distance, they would
consult the chart and fall back that many model stands/bases . The template was
made the same size, so was easy to wield.
For cavalry, they used the longer edge of the template.
Drive back quick use chart. Note infantry and cav sides |
To keep the table tidy, I painted the backs of the templates green, and added a flag. |
This worked out better than I had hoped and streamlined the
process of the game to a point where, after the first example of its usage,
never got asked again during the game!
One thing I am adjusting for the next battle is a more
strict command structure, and getting officers into the fray and danger a lot
more. I’ve got the ruled penned, just need to play test them a bit more.
Knowing me, I’ll probably keep fiddling with rules and end
up coming out with my own set up, ideally about 4 pages long. Okay, I know I
will as I’ve already started jotting down notes.
Next time, a battle report on the other game I ran at
Kublacon- the HMS Smeagol captures a shore fort, Wooden Wars style!
Cheers! Thanks for tuning in and as always, I love your
comments. If there is something you’d like to see, or for me to extrapolate
upon, lemme know
Until then, I remain your most Obd’t and devoted toy maker
Probably one of the best looking wargames I have ever seen..... bravo!
ReplyDeleteMr. Springinsfeld, very kind of you, thanks very much! I'm inspired with this line of minis and working more on expanding it, so there will be more posts in the future.
ReplyDeleteuntil then,
I remain your most Obd't toy maker,
Ths
Was there ever in any doubt of Forthweggian fortitude?
ReplyDeleteAs one of the other players on that side I was starting to wonder if they would ever move! The Player controlling them was not having a good day with the Dice Rolls. I even sent the General of the Army over to him to use it's command roll of 10 on two dice!
DeleteBeautiful setup and a great looking game, as always. Nice work!
ReplyDeleteWell done Thomas!! A truly stunning accord!! You've done a beautiful job painting up all those figures -- a ton of work no doubt!! Looking forward to trying this out.
ReplyDeleteThanks Jay- It's been a fun ride, and I have plans on adding to the line (and soon to have it up on my store for sale)! Love to run a game for you and your group soon
DeleteCheers
Ths
Splendid battle report, Thomas. Although that dead cart, something of a macabre touch, eh ? Anyway, the troops look great.
ReplyDeleteFrom what I know about the period, one side or the other's infantry usually gave way under fire before matters had to be decided at the point of the bayonet. But if the rules worked well for you and a good time was had by all, what's not to like ?
Corporal-
DeleteThanks for the compliments. The dead cart was an homage to David Imrie (Saxon Dog) and his cool vignettes he has on his game tables :)
The rules as written use missile fire to soften up troops (designed for ancients/fantasy medieval period)but I've tweaked them to account for the amount of missile fire of the period. Several units were driven back and "confused" by musket and cannon fire. Two were out right routed by it, so it did make it's mark. But at the end of the day, it was the Fresh(er) units taking the bayonet to the enemy that won the field.