Showing posts with label Ships. Show all posts
Showing posts with label Ships. Show all posts

1/28/18

Anglo Dutch Wars ship Prototypting

3rd rate Anglo Dutch Wars ship

 Meanwhile in Fosslington ship yards...

I've had some time this week to do more prototyping on a project I started last year- 1/300th scale (6mm-ish) Anglo Dutch Wars ships
 
larboard side showing parts

Starboard side and parts, as well as base
 My goal for this round of prototyping was to figure out how many parts the model will be, how they separate and assemble, and then the thing I've been kind of dreading, the masts and yard arms. 




I'm going to call this a half victory, as the masts are all in the wrong place, and the yard arms are not working the way I want, and would be quite fiddly and fragile.
After building this out, I've got a cunning plan to change them. I have some other projects that take priority, but it was great to get a day to keep pushing this idea. 
 

Painted Lady

Why make these ships? Two reasons- I've been working on rules for fighting this era, and they are basically giant floating bling cakes! So much fun to paint. Here's an example of the larboard and stern castle. 


1/25/18

Galleys Guns and Glory!: Turk and Malta

Knights of Malta and Turkish galleys





I am in the middle of several projects at the moment, non ready for camera- or that I can reveal. I was digging through some older folders and found these pictures of a commission I did last year. These ships were done for On Military Matters, a book and game store on the East coast that carries my Galleys Guns and Glory! line of ships and rules.
Turkish galley with crew markers
Knights of Malta galley, showing smoke marker and crew markers

Nothing fancy here, just good examples on how a few colors and the flags, awnings and a bit of rigging can produce a handsome gaming model.

 Lastly I took this image to show how to paint up crew markers. I always give you extra for each ship, because I lose things. Also a great way to experiment on different color choices. Or new buttons for your favorite gaming shirt.




3/20/16

Galleys Guns and Glory! Venetian and Turkish Galleys


Galleys off the slips

I built and painted these galleys, one Turkish and one Venetian, as display pieces for Dave Ryan of Caliver Books in the UK. 
Each nation or city state viewed their ships as a tool to be used in the way that best reflected the
ideal of their world view. With my ship model kits you get extra parts, flags bulwarks and awnings to deck your ships out (see what I did there) to reflect not only the national traits but individualize each ship.
Examples of Turkish and corsair flag sets- because I don't want to paint all those stripes!

Venetian Galley

To the Venetian the galley was a vast and maneuverable vessel used to make money. They invested
well into the designs and quality of their ships, knowing the investment would boost
profits. They had a large ship and munitions yard called the Arsenal, where
,building ships in an assembly line process, could produce a galley a day! 

Venetian ships were well known as having the best guns and gunners (they could afford them!) and had  Their gunnery skills are reflected in my GGG! rules.
I like using the open Arumbada "forecastle" on my Venetian galleys
to show off the cool big guns they have.

It's up to you how much rigging you want to add to your ships. 

The Turkish Galley

The Turks and Barbary corsairs preferred fast maneuverable ships and crewed them with the
finest archers in the Mediterranean, being able to fill the skies with arrows while boarding. A favorite tactic was to keep near the shore hiding in the shoals, and row swiftly out to catch unsuspecting galleys and merchant ships in the flanks and rear.

 Many of the corsairs who fought for the Sultan, such as the Barbarosa  brothers, were as famous pirates, but who's strategies, bravery and loyalty led them to become admirals of the Sultan's fleet. 
This ship uses flags, bulwark trim and awnings from two different sets
to show how mixing and matching can create unique looks.
To see how to paint multi colored oars, check out my previous post
I chose more flags on these ships in lieu of lanterns, which I save for command ships.

7/19/15

Wooden Wars Task Force: New Battle ship launched at Fossywick Ship Yards




 “Why is the Rum always gone? !”
- Cptn Jack Sparrow



Ship yard in action, with the USS Battley in the background.

Fossywick Ship yards
Nothing gets a shipyards production up and running faster than a war. Unless it’s a two year olds birthday party you kinda forgot about (Or an upcoming convention).  Last year I gave the 1 year old midshipman a cruiser, so wanted to add to the fleet, and had about 4 hours before the party to do so.  Luckily for me I have a few ship hulls (wooden rough cut blanks) in the ship yards, and a new belt sander, so away I went. 

The party was at 2pm, and she was dry and ready to put a ribbon on her at 1:30. Plenty of time for a cup of tea while shop-vacccing the dust. 

 
Dubbed the USS Wolflair, she measure about 18 inches long.
True colors
Now those of you with an astute historical acumen would call me out saying, “Thomas- that is a dreadnaught era design, and as such the colors are all off!”  Well, you’d be right, but I’ve been kinda just keeping all the ships grey for now for ease of well, painting. That and I have no qualms of mixing pre WW1 ships with WW2 designs in my Task force games.  At some point soon I do want to paint up a dreadnaught style ship in those true black, white and yellow ochre colors.  Such a curious choice, Yellow Ochre. ..



Back to the Oars!
That’s all for this week- I need to get back to cleaning up my Galleys Guns and Glory rules so they can be sent to the printer.  Again thanks to all of you who have playtested or just read the rules and provided me with great feedback. Rules sets are made to be played, and if they don’t work for you they wouldn’t be any fun.

5/31/15

Kublacon Report: Galleys Guns and Glory Premiere!




“Mahound is in his paradise above the evening star,
(Don John of Austria is going to war.)
     ~ Excerpt from Lepanto,G.K. Chesterton, 1874


 
Turkish galleys, one packed with Jannisaries, turn the Venetian flank



Galleys Guns and Glory
On Sunday at Kublacon this year I “premiered” my Galleys Guns and Glory! (GGG!) rules and models for the general public. Previous to this I’ve run several play tests at my local South Bay Game Club and at during lunch time play test sessions at work (we have a rocking game room at Cryptic Studios- with enough for 4 miniatures games, a foosball table, ping pong table, and of course the full on couch and video game set up- I love my job!) but this was the real deal. 



Getting ready
Due to work and life constraints, I was busy painting and making flags or gluing awnings up until the latish hours of Saturday night, because- sexy game needs.  I recruited help from anyone who hovered around me too slowly (thanks Stanley and John!) to help cut out flags or glue them onto pins or sort out the models to make sure my count was right.  

The set up at game start

Venetian Center and reserve advance

The Set up
The nice thing about a sea battle is there really isn’t that much set up- compared to say an AWI game.  I got the ships out, placed and crewed in about 20 minutes, thanks to my pals for helping me pull things from boxes and getting me induced with caffeine (yay Peter!)  
Players started arriving about a half an hour before the game started at 9 am, which gave lots of time for looking at models, talking with everyone, answering a few questions and handing out rules ahead of time for perusal.  Around 9 am we started with a full complement of 8 players- plus 3 more who joined in and commanded ships in a battle which other players were nice to 

Turk Galleys in all their fancy glory
Venetian left flank Large markers are boarding crew, small one is officers and ships crew.
 
The forces!
share. As we added in players, I tossed in a few extra ships with a force count of the Turks with 19 ships, the Venetians 13. The disparity in numbers was balanced in that the Turks had a much higher number of galiots, whereas the Venetians had three lanterna galleys to the Turks one.  Was it balance?  Probably not, but what battle was? It sure looked good ( and was all the models I had ready to go). 
The lines close as cannon fire damages and sinks ships

Turkish corsairs push for the flank- and get it!



The battle- and a bit about the rules
As this was a first time out game, I wanted to keep the scenario simple so it was a full on Turks meet Venetians off the coast kind of dust up.  The story was that the Lanterna’s held lots of goods, and the Turks were out to intercept.  Nobody seemed to complain and the objectives were pretty clear.
GGG! works on an activation system, where at the beginning of each turn (and after all cannon reloads are checked for) the commander places an activation number for each battle, hidden from their opponent. Then initiative is rolled for, and the first activation on each side is revealed, with the winner of the initiative going first.   This system is fun as not only does it give a bit of hidden activation in what is otherwise an open game, but it also means that by turn 3 the commanders are vying for top activation by the commander. Bribery is not unheard of. J 
So- the Turks won initative and used it to start a fast flanking maneuver with galiots crammed with corsairs on their right flank.  I think the Venetians began in the center with the lead Lanterna heading straight for the Turks flagship.

The clash of ship and oar as the line comes together.
Note the smoke markers on ships that have fired and need reloading.





The crash of oars!
By turn 4 most all the line had crashed into each other in that way that it looks in all the paintings of the battle of Lepanto.  To be honest, as the game designer, that was my entire goal of this game to recreate that look and feel of battle in the era of the renaissance galley- and it makes me smile that it actually worked.  Well, maybe not my entire goal, but definitely a pillar of the rules system and the model designs. 

Back to the battle; as previously mentioned the Turks controlled the right flank firing point blank into the Venetian ships before boarding them and sweeping all before them, but not without taking some casualties.  They quickly claimed all the captured ships as prizes and started getting ready to move to help of the center.
In the Center the Turks lost a lot of boarding crew to cannon fire at medium ranges, then again at short  range- as the Venetians were able to reload their guns- like a BAUS!  (in the rules, Venetians get a better chance of reloading guns, as they had better trained crews, guns, and well- more money!)  The Turks made up for it at close range with a deadly rain of arrows and ramming, which caused loss of crew to the Venetians, and knocked them off their feet – losing them attacks in melee.  Again the Turkish zeal and good dice rolls won the day.


Stanley Stinnett painted his galleys and converted them to have cloth sails!
The poor Turk galiot player tried to surrender, but blood lust over took the Venetians!
Venetian Zeal on the Right flank
On the Venetian right flank, the battle commanded by the honorable S. Stinnett ( a French mercenary captain what took to ships, ergo his personal fleur-de-lis tokens) was unstoppable. The Turks barely got within medium gun range when two of their ships were sunk out right by cannonade.  by the end of the fray a lonely Turkish galiot survived, and her captain tried to actually surrender, but the zeal of the Venetians had taken them into a fury, and the poor Turk was not spared.  His ship was then towed by the Venetians as a particular prize. 
Towing a prize.
The Turkish flagship Lanterna (from earlier in the game)

Victory to the Turks!
 I can’t honestly remember how many turns the game went (I think it was 7), but at point in the game we took a look at who owned what. Although the Venetian right flank was almost intact, the Turks had control of the center and left ( their right) and although thin in boarding crew on many ships, outnumbered the Venetians 2/1  and had one galley filled with Janissaries ( who get better melee attacks in boarding).
We decided that at this point the Turk owned the seas and the Venetian right would get away with plenty of prizes while the Turks looted all their captured ships.  


Rules book cover by the Talented Colin Upton Esq.
Rules Review
This game from start to conclusion, including teaching the rules to all new players took 2 and half hours.  During the game, I posed questions regarding how a system was working for players, was it clear, and did they have any suggestions on ways to improve. I got a few key great feedback ideas, which I am incorporating; the key one is to standardize all to hit values to the same numbers for ease of remembering.    

If any of you out in blog land are interested in a beta version of the rules, I’d be happy to send you a version.  Just send an email to woodenwars1815@gmail.com  and put Galleys Guns and Glory in the subject header. 
 If you provide feedback, you get your name in the playtesters section. If you make me do a palm slap to my forehead when I read your feedback (as in “Dhoop! Yeah, that was broken) I’ll send you a ship!
Cheers and thanks!



1/22/15

GGG! Lanterna Flagships



 “If that Spaniard walks on my ship I'll hang him!
- Attributed to Sebastian Venier
 

The mighty Venetian Flagship Lanterna!

This painting inspired the paint job. note the masts of the galley
behind Sebastian Vernier's flagship!
Ooh what Shiny Lanterns!  
Ahoy All! Today's featured post is all about the next ship ready for production for my upcoming Galley's Guns and Glory! The mighty Lanterna!
 
Painted and crewed "Christian" and unpainted "Turkish" variants.
 
The Lanterna or great galley was an oversized variant of the standard galley.  Measuring up to 180 feet long, and sporting 2-3 masts, they were slow ships and depending on overall size needed 200+ oarsmen to row. Lanternas were built for war transporting 400 soldiers into battle, and crshing the enemy with a great amount of ordnance in the bow. Named after the large lanterns mounted on the sterns which were used for signaling and recognition, the lanterna was most often used as flagships by commanders. Variations of the lanterna were called Petronas in Italian, and Capitanas in Spanish.
(Note- authors and historians are all over the place with actual numbers on ship and crew size, so I averaged for my models. Rest assured they are bigger than a galley and command attention on the battle field- erm sea)
 
 I’ve not found good references yet, but am guessing that Ali Pasha’s galley  the Sultana was also a Lanterna of great size.  It was reported that at the beginning of the battle one of his lanterns was struck by a cannon ball...   Anyone out there know or have good reference on this?  
Tell you what- first one to get me specs on Ali Pasha's Sultana- I'll send them a Turkish Lanterna model!  Let the blogging commence!
 
The exploded version of the Lanterna
 
Variations on a theme! 
Each city state or nation created their ships with slight differences based upon how they were going to use them, or just plain cultural aesthetics.  To follow up on this idea, I've created a "Christian" and "Turkish" Lanterna model. The differences lay in the bow spur and the length of the stern castle. Each model is provided with an open or fully covered "arumbada" (front fighting platform) and yard arms with or without furled sails. 
Turkish Lanterna showing off the three lanterns in the stern,
The open fighting platform, and the furled sails.

 
 
Cleary a Command Ship!
In Galleys Guns and Glory! the Lanterna packs a prodigious amount of bow ordnance, firing one large centerline gun and 4 standard flanking guns (and an extra one if its a Spanish ship). In a recent playtest at close range a Lanterna sank a  fresh Turkish galley in one cannonade! That was one of those hushed- then really loud moments from all players in the game!
Top down showing size differences.  
 
Well, that's all for now- next time we'll take a tour of Venice's Arsenal, and see what all the talk about a Secret weapon is about.
Until then, I leave you with this magnificent painting of Sebastian Venier- Lion of Venice- by one of my favorite mannerist painters- Tintoretto.
Ciao!

 
My first test drive and I get T-boned by the Turk!


 UPDATE:  Ship Rigging!

 
I had a couple of folks on the Miniatures Page asking about rigging of the ships. I'd planned on doing a more formal tutorial farther down the road, but for now- here's a few pics and the "cliffs notes" version.
Rigging is actually quite easy, and designed so a lout such as myself could do it! The rigging holes are laser cut so no pre drilling.  I start with pre assembling and painting the "top" and bottom halves of a ship.
Then, using a thicker nylon "button" or upholstery thread (because its sturdy) I cut a piece about a foot long. Yes this is much longer than you will need, but the waste of a bit of thread far outweighs your loss of patience when you keep losing it.


Making a sslip knot in the middle of the thread, I tie it then ( and this is important) super glue the knot in place. I set the knots to each of the sides and run the thread with both pieces per side. With the third hole in the front( which I do last) , I run the knot in the front of the mast and hit one hole on each side. 
As you bring the thread through the holes firmly super glue them into place. Hold them firm ( don't pull too hard) while they glue tight. just to make sure, I put glue in the bottom of the hole as well.


 Let the glue thoroughly dry, then trim the threads as close as you can near the bottom. then sand them all the way down the rest of the way. DONE!  all you have to do now is glue the top and bottom of the ships together with a good carpenter's type wood glue!